Wardogs 0.1.2 Fixes XP Exploits and Changes Server Selection
Wardogs update 0.1.2 targets cash and XP exploits, server security and the Windows WD-L020 crash. BULKHEAD's official notes also introduce a Deploy flow designed to make Infantry Mode and Low-Level community servers easier to find.
Wardogs update 0.1.2 targets cash and XP exploits, server security and the Windows WD-L020 crash. BULKHEAD’s official notes also introduce a Deploy flow designed to make Infantry Mode and Low-Level community servers easier to find.
Revive-validity checks are now fully server-authoritative. Other economy changes cap rewards from a vehicle fly-through exploit, scale buildable-destruction rewards with construction progress, and reduce rewards for depositing pallets at a FOB outside the zone.
The developer says players caught abusing cash and XP exploits have had money and progression reset and risk permanent bans. It also states that its earlier leniency toward first-time offenders has ended. Those are the developer’s enforcement terms, rather than a claim that every affected account has received the same penalty.
The revised Deploy screen offers Official, Community, Infantry Mode and Low-Level choices. Advanced filters return to the official-server list, long server names can be inspected by hovering, and joining now displays connection and queue status. Anonymous mode also hides server names during loading, with a separate choice for showing them in the pause menu.
Community-server administrators gain a daily scheduled restart time in UTC and an RCON AllowedHosts restriction. The update caps RCON messages, changes default response detail and stops configuration responses from exposing server internals. Server image URLs are checked when configuration loads.
Other fixes prevent throwables from enclosed vehicle seats, correct crosshair hiding while aiming, adjust buildable critical-hit locations and address increased Havoc damage from 20 mm and 30 mm cannon fire. Localisation and stability work are also listed.
The update’s maintenance window was scheduled for 08:00 UTC on release day, with an estimated hour of downtime. That estimate was a deployment plan, not an independent confirmation of service restoration. Check the live game and official status updates for current availability.
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