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Road Trip Module Brings Courier Work and Customer Reviews to American Truck Simulator

SCS Software details how the upcoming Road Trip module adapts Quick Jobs and the Freight Market for non-truck vehicles, introducing vehicle-specific contracts and a new customer review system.

Official SCS Software image accompanying Road Trip: Quick Jobs & Freight Market
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Official product or simulator image from the primary source. SCS Software official image; source: https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1843481262699659

SCS Software has released a detailed look at the mechanics within the upcoming Road Trip module for American Truck Simulator, specifically focusing on how Quick Jobs and the Freight Market will function outside of traditional trucking. The announcement clarifies that the module extends the game’s existing delivery systems to include a variety of non-truck vehicles, such as pickup trucks, sports cars, and classic vehicles. This expansion allows players to engage in courier work, vehicle transfers, and package deliveries without requiring ownership of the vehicle used for the job.

Adapting Existing Systems for New Vehicle Classes

Players familiar with the base game will recognize the core structure of Quick Jobs and the Freight Market. However, Road Trip modifies these systems to accommodate different vehicle types. The announcement states that players do not need to own a vehicle to take on a Quick Job. Instead, the company offering the job provides a suitable vehicle, allowing the player to begin work immediately as a courier driver. This mirrors the existing trucking career model where the employer covers operational costs.

Specifically, fuel, repairs, and other expenses incurred during the job are covered by the company, consistent with traditional Quick Jobs in American Truck Simulator. This financial structure removes the burden of vehicle maintenance from the player, shifting the focus entirely to the execution of the delivery task itself.

The variety of available jobs is tied directly to the type of vehicle involved. The source material notes that a pickup truck may receive different contracts compared to a sports car or a classic vehicle. This differentiation suggests that the job generation system is not uniform across all drivable assets in the module. Drivers can expect to be tasked with a range of activities, including delivering small packages and documents, as well as transferring vehicles between car dealerships. This variety aims to provide a distinct gameplay loop compared to the heavy freight hauling found in the main trucking career.

The Customer Review System

A significant addition in the Road Trip module is the implementation of a customer review system. In the standard trucking career, job completion is largely binary or based on simple success/failure conditions. In Road Trip, completing the journey is only one part of the job. After each delivery, the customer reviews the player’s performance across three specific areas:

  • Time Management
  • Vehicle Appearance
  • Cargo Handling

These reviews are specific to the individual delivery completed. The feedback is not generic; it reflects the specific nature of the cargo and the conditions of the job. For example, damaging valuable documents may result in very different feedback compared to successfully delivering delicate plant seedlings without issue. This implies that the game tracks specific interactions with cargo and vehicle condition during the delivery process.

The developers state that their goal is to make each job feel more personal, with a customer waiting at the other end to judge how well the player handled their delivery. Furthermore, some customers may place a higher priority on one of the three review areas. This introduces a layer of strategic consideration for players, as they may need to adjust their driving style or route planning to meet the specific expectations of certain clients. A client who prioritizes Vehicle Appearance might penalize a player for arriving with a dented bumper, even if the delivery was on time, whereas another might prioritize Time Management above all else.

Video Companion and Module Context

SCS Software has also provided a video version of this blog post, allowing players to see the mechanics in action. The video is embedded in the original announcement, offering a visual supplement to the written details. The Road Trip module is described as building on the existing systems of Quick Jobs and the Freight Market, but with its own approach to courier work, customer reviews, and progression. This suggests that while the foundational mechanics remain recognizable, the integration of customer-specific feedback and vehicle-varied contracts creates a distinct experience within the American Truck Simulator ecosystem.

The announcement does not provide a specific release date for the Road Trip module, nor does it detail the full scope of the progression system beyond the mention of customer reviews. The focus remains on the immediate mechanics of how jobs are assigned, executed, and evaluated. For simulation users, this update represents a shift from pure logistics to a service-oriented gameplay model, where the quality of the delivery is as important as the completion of the route.

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